We are thrilled to announce that we have hired Guillaume Kehren, a veteran French game developer most well known for his work on “The Forest.” Guillaume is an extremely talented and proven Unity programmer who will provide an instant boost for the development of Infinite Fleet.
Guillaume has enjoyed great success as part of a very lean 4-person development team at Endnight Games, which built The Forest. The game went on to become one of the most critically acclaimed and commercially successful indie games of all time, selling over 5 million copies through its early access up to official release.
On that experience with the Forest, Guillaume said, “I started doing indie game dev after getting inspired from attending my first Unity conference in 2011. From there I started with contract work to pay the bills, and after a year of this and that I got noticed by Endnight Games, who hired me full time for what would become both the greatest and probably hardest 4 years of my life.”
After leaving Endnight Games, Guillaume “took a solid 2 month vacation cutting down trees in his garden” before returning to his passion of game development. Prior to joining Pixelmatic, he worked on his own game called “Waves of the Atlantide,” a battle royale 4X real time strategy (RTS) game with positive reviews currently on Steam early access.
Guillaume has a Master’s degree in computer science from the renowned French programming school, Epitech. He was already a big fan of video game related projects during his studies, and he “always went beyond whatever tasks they had to do, and enjoyed it.”
Guillaume joins Pixelmatic’s expanding remote working contingent, and becomes the team’s fifth French member and second one to be physically based in France (vive les bleus!). We look forward to achieving great things on Infinite Fleet, with Guillaume as a key part of that.