Technical Artist (Unity)



Infinite Fleet is an ambitious MMO strategy game. It is set in space in the near future, where humanity has expanded and established several colonies across nearby star systems. But a ferocious alien race - the Atrox - has been decimating the human race. As a player, you will be assigned the command of a fleet of next-generation spaceships that will help to turn the tide.

Check out the trailer for Infinite Fleet below.


  • Proactively collaborate with teammates and communicate with project stakeholders to ensure project efforts proceed efficiently and with predictability
  • Work closely with artists and programmers to help with the asset and pipeline optimizations
  • Participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes
  • Enabling relevant stakeholders' concerns to be identified, considered, and, when appropriate, addressed during the development of the product
  • Collaborate with architects and technologists on design decisions and directions for product requirements
  • Work directly with the designers to ensure that their vision is shared with your ability to enhance existing features and add new systems extending an established codebase
  • Build and maintain core engine components, pipelines, and tools on multiple hardware platforms
  • Accurately estimates his/her schedules and delivers high-quality work products to that schedule
  • Modernize existing systems and implement complete new game systems as required
  • Maintain project confidentiality and protect operations by keeping information confidential
  • Other ad hoc responsibilities as requested


  • At least 4 years of experience in a similar position / with similar responsibilities in the gaming industry, using Unity and with shipped titles
  • You have a strong understanding of real time rendering requirements, rendering pipelines, and rendering capabilities of different embedded systems
  • You have deep knowledge and understanding of video game development processes and techniques, especially in the following areas: Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (GLSL/HSLS), VFX, Rendering & Post Processing, Rigging and Animation, Procedural
  • You have a strong understanding of Graphic Rendering Pipeline for next-gen technologies, with a strong technical background on the Art production process and workflows
  • You have experience working with Unity game engine and with Git
  • Excellent verbal and written communication skills; you are fluent in English and have the ability to explain and deliver accurate information
  • You are a team player with strong organizational skills and excelling in the cross-team collaboration. You are creative at finding solutions, able to work under pressure to meet deadlines and eager to learn current developing next-gen technologies for games
  • You have no problem working outside the usual 9-to-6 hours, and in a remote setting


Apply now!